mimeArtist / V—1
New Approach for 2012
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Welcome to the new site, a work in progress. With projects getting larger, the updates to the site were becoming less often, so I've decided to launch a site which I can incrementally update the interface in parallel to actual new projects too
The site may never be the finished article, but will start working for me by becoming a testbed for new ideas, each of these panels could include anything, so I'm looking forward to both evolving the site's functionality, but also finessing the interaction and details so you can go through version by version and see how it evolves
New Approach for 2012
—
Welcome to the new site, a work in progress. With projects getting larger, the updates to the site were becoming less often, so I've decided to launch a site which I can incrementally update the interface in parallel to actual new projects too
The site may never be the finished article, but will start working for me by becoming a testbed for new ideas, each of these panels could include anything, so I'm looking forward to both evolving the site's functionality, but also finessing the interaction and details so you can go through version by version and see how it evolves
Projects
Contacts
Studio address
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mimeArtist Limited
c/o Nick Bell Design
201 Micawber Wharf
17 Micawber Street
London N1 7TB
james@mimeartist.comRegistered in England and Wales No. 6417183
Registered office
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4 The Old Chapel
Mill Lane
Stebbing
Dunmow
Essex CM6 3SN
Studio address
—
mimeArtist Limited
c/o Nick Bell Design
201 Micawber Wharf
17 Micawber Street
London N1 7TB
james@mimeartist.comRegistered office
—
4 The Old Chapel
Mill Lane
Stebbing
Dunmow
Essex CM6 3SN
Registered in England and Wales No. 6417183
History
A Brief History
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I (James) studied for a BA(Hons) in Interaction Design at Ravensbourne, working under Rodney Edwards, Geoff White and Peter Wildbur amongst others, whilst being on a scholarship with Eidos
After graduating with First Class Honours, I went to work at Edwards Churcher, working closely with the founders Rodney Edwards and Neil Churcher. James worked here for four years on a variety of sites and installations, creating interactive exhibits for the Science Museum and winning a D&AD Yellow pencil for 'Compaq Bird' in collaboration with Studio aka were just some of the highlights
I then went to work at The Mill in London having created their previously web site, here I worked on everything from interactive games for The Guardian, A DVD interface for Orbital for one of the first DVD albums to actually designing and directing a commercial for PlayStation
After about two years whilst in the middle of a big project for a film called Bodysong, I was layed off by The Mill as they closed their interactive arm, so I took the project with me, and won a BAFTA for it
I then helped start up Engage studio and worked on a number of projects including Surface View, The Mill, as well as giving the company itself some web presence
A Brief History
—
I (James) studied for a BA(Hons) in Interaction Design at Ravensbourne, working under Rodney Edwards, Geoff White and Peter Wildbur amongst others, whilst being on a scholarship with Eidos
After graduating with First Class Honours, I went to work at Edwards Churcher, working closely with the founders Rodney Edwards and Neil Churcher. James worked here for four years on a variety of sites and installations, creating interactive exhibits for the Science Museum and winning a D&AD Yellow pencil for 'Compaq Bird' in collaboration with Studio aka were just some of the highlights
I then went to work at The Mill in London having created their previously web site, here I worked on everything from interactive games for The Guardian, A DVD interface for Orbital for one of the first DVD albums to actually designing and directing a commercial for PlayStation
After about two years whilst in the middle of a big project for a film called Bodysong, I was layed off by The Mill as they closed their interactive arm, so I took the project with me, and won a BAFTA for it
I then helped start up Engage studio and worked on a number of projects including Surface View, The Mill, as well as giving the company itself some web presence
Feed
About this site
About this site
History / Versioning
Origins
—
I first built this idea for an interface to showcase my degree work back in 1997, and I've revisited it for various projects since, as I still think it is powerful in that it allows you to view a lot of information without ever leaving the page.
When I get out of V—1 you'll be able to flip between the versions to view the progress of the site
Version 1 includes—
—Compatibility with iPad and touch devices
—Site adjusts to browser size, including intelligent engine for laying out columns to defer from overly long line lengths
Origins
—
I first built this idea for an interface to showcase my degree work back in 1997, and I've revisited it for various projects since, as I still think it is powerful in that it allows you to view a lot of information without ever leaving the page.
When I get out of V—1 you'll be able to flip between the versions to view the progress of the site
Version 1 includes—
—Compatibility with iPad and touch devices
—Site adjusts to browser size, including intelligent engine for laying out columns to defer from overly long line lengths
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Peers
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